Very cool, though I may have run into a bug unless I misunderstood something: When I got the keys and got to the chest requiring them, I see the big "Boss eye" fill the screen but I cannot attack, and when I try and walk away it follows me but a random encounter will interupt things and I must walk back to bring it up.
Very cool dungeon crawler project, the game looks and sounds amazing, the monster design is cool and it really feels like a space adventure, part mystery part creepy.
I had so much fun and I understand this is a gamejam project but I encountered a handful of issues, the downloadable version is just broken and unplayable (at least for me).
The webGL version worked just fine until the end, I am not sure if I missed something gameplay wise or what but reaching what I believe is the boss does nothing and I get stuck, because of this I could not finish the game and honestly made for a terrible end for what was a very enjoyable experience.
I am still giving the game a good rating because everything else was just amazing and I believe most of the problems I had were caused by the time constraint gamejams usually have.
Hopefully you guys fix the issues so more people can enjoy this neat space horror experience.
I'm definitely intending to do a QoL patch to fix up some issues. The boss was a last-minute addition after a 12-hour binge on the final night and that's how it has issues. Work's kept me busy but soon(tm) I'll open up the project and start chiselling down on the known issues and hopefully redo the map to be less maze-like too.
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Very cool, though I may have run into a bug unless I misunderstood something: When I got the keys and got to the chest requiring them, I see the big "Boss eye" fill the screen but I cannot attack, and when I try and walk away it follows me but a random encounter will interupt things and I must walk back to bring it up.
I had so much fun and I understand this is a gamejam project but I encountered a handful of issues, the downloadable version is just broken and unplayable (at least for me).
The webGL version worked just fine until the end, I am not sure if I missed something gameplay wise or what but reaching what I believe is the boss does nothing and I get stuck, because of this I could not finish the game and honestly made for a terrible end for what was a very enjoyable experience.
I am still giving the game a good rating because everything else was just amazing and I believe most of the problems I had were caused by the time constraint gamejams usually have.
Hopefully you guys fix the issues so more people can enjoy this neat space horror experience.
Keep up the good work!
Hey, thanks for the feedback :)
I'm definitely intending to do a QoL patch to fix up some issues. The boss was a last-minute addition after a 12-hour binge on the final night and that's how it has issues. Work's kept me busy but soon(tm) I'll open up the project and start chiselling down on the known issues and hopefully redo the map to be less maze-like too.
In the press any button there is no button that works for me
Hey, the 1.0 jam submission version generally requires you press one of the input keys twice. It's a known issue but otherwise playable :)