Micro-Moto
Photosensitivity Warning for Rapid Alternating Colours of high contrast.
A Gameboy-style Pseudo3D Racer, Micro-Moto, made in Godot 4.3.
Warning: Very much a prototype, currently a one-track demo.
WASD / Arrow Keys to move
Hold Shift to use Boost.
Space = A for menus
P to switch palette
Debug for colliders is C.
To-Do: Intro Screen, Full-length track, proper track start, level-select, game-over, more scenery, handle crashing better than just slowdown/blinking.
Known bugs:- Engine looping noise can sometimes create popping as if it isn't looping properly. Works on desktop and is exclusive to browsers. If you know why this is, please reach out.
Credits to SFX from LeviR.star from our GBJam 12 project.
Main Menu theme by Matias Sosa.



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