Micro-Moto
A Gameboy-style Pseudo3D Racer, Micro-Moto, made in Godot 4.3.
Warning: Very much a prototype, currently a one-track demo.
WASD / Arrow Keys to move
Hold Shift to use Boost.
P to switch palette
Debug for colliders is C.
To-Do: Full-length track, proper track start, rolling start, game-over, more scenery.
Full release subject to Espiocracy releasing.
Known bugs:
- Track starts slightly misaligned due to full-track curve normalisation.
- AI Racers are invisible on 2nd loop since looping is not intended for the finished game.
Credits to SFX from LeviR.star from our GBJam 12 project.

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