A Gameboy-style Pseudo3D Racer, Micro-Moto, made in Godot 4.3.

Warning: Very much a prototype, currently a one-track demo.


WASD / Arrow Keys to move

Hold Shift to use Boost.

P to switch palette

Debug for colliders is C.

To-Do: Full-length track, proper track start, rolling start, game-over, more scenery.

Full release subject to Espiocracy releasing.

Known bugs:
- Track starts slightly misaligned due to full-track curve normalisation.
- AI Racers are invisible on 2nd loop since looping is not intended for the finished game.

Credits to SFX from LeviR.star from our GBJam 12 project.

Published 6 hours ago
StatusPrototype
PlatformsHTML5
AuthorTraslo
GenreRacing
Made withGodot
TagsGame Boy
ContentNo generative AI was used

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