Micro-Moto
Photosensitivity Warning for Rapid Alternating Colours of high contrast.
A Gameboy-style Pseudo3D Racer, Micro-Moto, made in Godot 4.3.
Warning: Very much a prototype, currently a one-track demo.
WASD / Arrow Keys to move
Hold Shift to use Boost.
Space = A for menus
P to switch palette
Debug for colliders is C.
To-Do: Intro Screen, Full-length track, proper track start, level-select, game-over, more scenery.
Known bugs:
- Track starts slightly misaligned due to full-track curve normalisation.
- AI Racers are invisible on 2nd loop since looping is not intended for the finished game.
Credits to SFX from LeviR.star from our GBJam 12 project.



Leave a comment
Log in with itch.io to leave a comment.